Posts tagged metroidvania
3/3/2023
Metroidvania Devlog 5: State Machine Refactoring and Editor Tool
The state machine system has been refactored and has a fancy new editor
Read MoreMetroidvania Devlog 4: Characters in a story-driven game
17/2/2023
Come with me to take a look at how well crafted characters can massively improve a game.
Read More3/2/2023
Metroidvania Devlog 3: Creating a compelling story for story-driven games
How do I come up with the story for my game? What even is a game's story?
Read More20/1/2023
Metroidvania Devlog 2: State Machine Player Controller
In this post, we delve deep into the implementation of a Player Controller
Read More6/1/2023
Metroidvania Devlog 1: Networking Solutions
As I mentioned in the last post, choosing the networking solution was quite a arduous task. So let's take a look at all the options I considered.
Read More24/12/2022
Metroidvania Devlog 0: Introduction
The first in a series of devlogs about a metroidvania game
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