Posts tagged devlog

3/3/2023

Metroidvania Devlog 5: State Machine Refactoring and Editor Tool

The state machine system has been refactored and has a fancy new editor

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Metroidvania Devlog 4: Characters in a story-driven game

17/2/2023

Come with me to take a look at how well crafted characters can massively improve a game.

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3/2/2023

Metroidvania Devlog 3: Creating a compelling story for story-driven games

How do I come up with the story for my game? What even is a game's story?

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20/1/2023

Metroidvania Devlog 2: State Machine Player Controller

In this post, we delve deep into the implementation of a Player Controller

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6/1/2023

Metroidvania Devlog 1: Networking Solutions

As I mentioned in the last post, choosing the networking solution was quite a arduous task. So let's take a look at all the options I considered.

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24/12/2022

Metroidvania Devlog 0: Introduction

The first in a series of devlogs about a metroidvania game

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